Martyn now sits on a contested throne, makes wars, grinds the poor, stirs rebellion.
They Fey Courts have grown dark and unfriendly, and meddle in mortal affairs.
Hedge-wizards and sorcerers bicker, and some finger the dusty covers of books of forbidden lore with a new interest.
And as old treaties fray, familiar enemies press at the borders of the cracked kingdom.
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How often could a campaign, a game, get underway on the back of a few scribbled notes like these, found on a scrap of paper at the back of the desk?Perhaps all you need to do with these is get ready to play the world:
- Characters have 7 points for attributes and skills (max. +2); 6 Hits
- In danger, roll 7+ to succeed: higher (9+) is better, lower (5-) is worse (negotiate modifiers)
- In combat, everyone rolls and the higher roll succeeds: 1 light damage; 2 solid; 3 heavy (armour provides additional protection, scene by scene, on the same scale)