The RPG Tinkerage
Scenarios and systems tinkering for tabletop role-playing games.
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Showing posts with label
magic
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Showing posts with label
magic
.
Show all posts
Friday, December 2, 2016
Magic in Arihmere
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Inspiration for a loose magic system that avoids the spell-lists and spell-points approach, and is best suited to rules-light, skill-based, ...
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