Sunday, June 21, 2015

Adventures in Garedaron Vale

Scenario seeds for adventures in Garedaron Vale

Roll a die, or simple select an interesting scenario element for motivating a journey into the valley of tombs.

A character:

1 - A houseless, and near penniless, nobleman, seeking to restore an old property.
2 - A seemingly pious cleric with a taste for forbidden magics.
3 - An (apparently) scatter-brained antiquarian with a garbled collection of notes and maps.
4 - A pompous merchant with designs on a derelict noble title.
5-6 Any combination of the above characters and motives.


1- A vile heirloom, such as a blood-stained blade.
2 - A piece of massive jewellery – only a occult scholar can decode the inlaid map.
3 - A key, to another tomb: always the return to the dark.
4 - A casket of mouldering scrolls.
5 - A neglected and inaccessible shrine – did we not mention the sacrifice?
6 - Discourse with one of the dead – try to keep it civil.


1 - Respectable tomb-robbers, whose guild rules do not permit interlopers.
2- An archaic order of guardians to a select set of tombs.
3 - Adventurers, like yourselves, led by a character, as above.
4 - Treachery: your patron has no intention of fulfilling the bargain.
5 - Terrors: you couldn't very well not expect to alert some ancient evil, could you?
6 - Vagrants, with no interest in the tombs but lurking nearby to hide or pick up easy loot: brigands, outlaws, or vermin such a gallyjaws.

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