Friday, November 18, 2022

A faster BRP

There's no doubt here that Basic Roleplaying is an excellent system that's surprisingly easy for beginners, adaptable, and can support extended play. But even if you were to leap in with the Basic Roleplaying SRD as your compact rules, many of the systems grouped under the OSR label, and early versions of D&D itself, have one significant advantage for new players: it's quicker to roll up a new character and get started.

Now, with a group of interested adults 30–60 minutes rolling characteristics, assigning and calculating skills, deriving HP and MP and the rest, creates a substantial, interesting character sheet that will serve well for a long time. But it would be fun, sometimes, to just create a character and go in half the time or less.

To that end, here are some notes towards faster BRP characters. The skills and professions offered heavily favor fantasy and historical worlds.


Faster characters for Basic Roleplaying

Characteristics

Generate the BRP characteristics—STR, DEX, CON, SIZ, INT, POW, APP—according to the SRD. Calculate Hit Points (HP), Magic Points (MP), and Damage bonus (Db), as well as characteristic rolls, using the same procedures.

Adventuring Skills

The standard BRP skill list is comprehensive but long, and skills are drawn from many incompatible eras. These skills are adjusted for fantasy adventuring.

These skills are common to all characters at the starting percentages given. 
  • Jump 45%
  • Climb 55%
  • Perception 35%: replaces Listen, Spot, Sense, Insight, etc. May also be used to track targets with a suitable profession indicated.
  • Stealth 25%: Used for all covert movement and covers hiding also. Hiding (without moving) is generally easier (+20% bonus).
  • Swim 30% or DEX x 5 if Lucky or approved by GM as suitable to background.
  • Throw 45%
  • Brawl 45%: fighting with hands and feet, or commonplace and improvised weapons (knives, sticks, etc.).
  • First Aid 45%

Professional Skills

Select a broad profession, and figure the related skills accordingly. 

Warrior

Any martial profession, from soldiers to wandering mercenaries to mounted knights.
  • Ride (DEX x 5%): may substitute another mode of transport or Strategy (INT x 5%).
  • Warrior (Average STR, INT, DEX) x 5% in 3 weapons (maximum 75%).

Expert

Any profession relying on specialist knowledge and training, from scholars to diplomats, merchants, spies, and performers.

  • Literacy INT x 5%
  • Expertise (Field) INT x 5%: field may be any area of specialist training: medicine, exploration, trade,  engineering, performance, spy-craft, alchemy, and so on.

Magician

Any profession using magical or spiritual powers. such as wizards, sorcerers, witches, mystics, and so on.

  • Literacy INT x 5%
  • Spells: define four spells at INT x 3% chance to cast

Rogue

Shadier pursuits, often developing expertise on the opposite side of the law. Rogues may be thieves, burglars, outlaws, or merely drifters who live by their wits.

  • Sleight DEX x 5%: replaces the Fine Manipulation skill, and tends towards pick-pocketing, snaffling and concealing small items, and so on.
  • Tinker DEX x 5%: crafting and improvising with materials at hand, but also tampering with devices such as locks and traps, forcing chests and windows, and so forth.

Hybrid

With approval, combine two professional skills from two professions. The Magician profession spells are too demanding to master with another profession.

Background Skills

As a finishing touch, distribute INTx5 across all skills, including weapons, which have the same base skill rating as the SRD. Can be used to acquire or improve spells with GM approval.

No skill for a starting character can total more than 75%.

Identity

Record Name, Profession, Background, other personal details.

Back to Basics

Add suitable equipment, and you're now ready to play using any flavor of the Basic Roleplaying rules, although the lightest version can be found in the SRD.


This work created using the BRP Open Game License.

BRP Open Game License v 1.0 © copyright 2020 Chaosium Inc.

Basic Roleplaying © copyright 1980–2020 Chaosium Inc.; Authors, original rules: Greg Stafford, Steve Henderson, Warren James, Steve Perrin, Sandy Petersen, Ray Turney, and Lynn Willis; developed by Jason Durall, James Lowder, and Jeff Richard.

Basic Roleplaying and the BRP logo are trademarks of Chaosium Inc. Used with permission.



5 comments:

  1. Do you even need all of those Characteristics in a faster BRP game?

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    1. You might not need all of them, but for most characteristics in BRP there's an associated roll (like Effort is STRx5) which is useful, especially when avoiding a lot of skills. And I rather like the way characteristics generate Hit Points and Magic Points directly. But, I would consider dropping SIZ (Size) as a characteristic, as it has no corresponding roll and it's mostly unused in play. Then you would have six stats close to the classic ability scores of the "other system".

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    2. I think if I step back and think about it what I'm after is not a BRP -derived game but probably d100 Roll and Read (which you somewhat outlined in another recent post.)

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    3. BRP is my favored "trad" system and thinking about ways to make it even faster to get into led me to this post. But I see completely what you mean about a "d100 Roll & Read" and I have a couple of ideas percolating in that area--including the first draft of a concept in my previous post. It's very satisfying to roll a percentile, but what other interesting mechanics could you leverage with the d100 roll?

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    4. the obvious ones I have seen are matches and use of the tens place die (often as damage/harm dealt.)

      only sorta kinda related is Ironsworn/Starforged's d6 vs. d10,d10

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