The old man drinking at the inn in Addistown tries to pay with a gold imperial, a three-hundred year old coin worth more than the ramshackle inn and everything in it.
Where did this remnant of the Tharkish Dominions come from? If pressed, the old man claims he found it in the riverbank, near the shallows at Vensford, with a broken lance-point and a rusted helmet.
Perhaps the ford is the lost site of one of the desperate battles of the Tenth Tharkish War, where a legion at least was trapped and drowned in the crossing.
Would a few adventurers brave the wrath of ghosts and the river to loot the forgotten battlefield?
No one remembers that the slinking water-garg Nardog lurks in the ford. A powerful swimmer, Nardog prefers to pull his victims into the water and drown them in the deep pools. He is less sure on land, but still deadly when cornered.
Nardog: water-garg (slimy trollish hunter)
Skills, Abilities: Grasping strength, Powerful swimmer, Silent lurker, Watchful cunning
4 strikes
Tuesday, October 22, 2013
Tuesday, October 15, 2013
Arihmere
Arihmere, sometimes called the Wolves’ Lane, stands at the western end of The Copper Road. Falling into the Arrant Sea, with the Withered Lands of the Fell Lords to the north and the Sundering Wars simmering beyond the southern marches, it is a domain of wolf-haunted forests, wild moors, hedged manors, watchtowers and haunted tombs, ruled by grasping lords and sly wizards.
Arihmere is one of the more disreputable kingdoms of the Harrowmarch; nevertheless, its confused history of warring realms and tottering empires has left it with many respectably terrifying ruins and guarded treasures. The old heaps and pits are still inhabited by vile creatures, and only the most cunning and well prepared can meet them and survive.
You can adapt it to your own fantasy adventure system, and also use it as the background for the Pick-up And Play rules on the tab above.
Arihmere is one of the more disreputable kingdoms of the Harrowmarch; nevertheless, its confused history of warring realms and tottering empires has left it with many respectably terrifying ruins and guarded treasures. The old heaps and pits are still inhabited by vile creatures, and only the most cunning and well prepared can meet them and survive.
About
Arihmere is a setting for fantasy gaming. It's suitable as a background, a suggestive sketch, or just a hazy collection of concepts. Future posts will begin to map it and fill in the blanks.You can adapt it to your own fantasy adventure system, and also use it as the background for the Pick-up And Play rules on the tab above.
About the Tinkerage
This blog is dedicated to the author's inveterate tinkering with tabletop role-playing games (RPGs) and scenarios. That's it. Really. A place to tinker and post ideas about rules, adventures, and worlds.
Readers are free to use anything they find here for personal, that is non-commercial, use (but it would be nice that if you like or use something, you leave a comment to say so).
Readers are free to use anything they find here for personal, that is non-commercial, use (but it would be nice that if you like or use something, you leave a comment to say so).
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