There's no doubt here that Basic Roleplaying is an excellent system that's surprisingly easy for beginners, adaptable, and can support extended play. But even if you were to leap in with the Basic Roleplaying SRD as your compact rules, many of the systems grouped under the OSR label, and early versions of D&D itself, have one significant advantage for new players: it's quicker to roll up a new character and get started.
Now, with a group of interested adults 30–60 minutes rolling characteristics, assigning and calculating skills, deriving HP and MP and the rest, creates a substantial, interesting character sheet that will serve well for a long time. But it would be fun, sometimes, to just create a character and go in half the time or less.
To that end, here are some notes towards faster BRP characters. The skills and professions offered heavily favor fantasy and historical worlds.
Faster characters for Basic Roleplaying
Characteristics
Adventuring Skills
- Jump 45%
- Climb 55%
- Perception 35%: replaces Listen, Spot, Sense, Insight, etc. May also be used to track targets with a suitable profession indicated.
- Stealth 25%: Used for all covert movement and covers hiding also. Hiding (without moving) is generally easier (+20% bonus).
- Swim 30% or DEX x 5 if Lucky or approved by GM as suitable to background.
- Throw 45%
- Brawl 45%: fighting with hands and feet, or commonplace and improvised weapons (knives, sticks, etc.).
- First Aid 45%
Professional Skills
Warrior
- Ride (DEX x 5%): may substitute another mode of transport or Strategy (INT x 5%).
- Warrior (Average STR, INT, DEX) x 5% in 3 weapons (maximum 75%).
Expert
- Literacy INT x 5%
- Expertise (Field) INT x 5%: field may be any area of specialist training: medicine, exploration, trade, engineering, performance, spy-craft, alchemy, and so on.
Magician
- Literacy INT x 5%
- Spells: define four spells at INT x 3% chance to cast
Rogue
- Sleight DEX x 5%: replaces the Fine Manipulation skill, and tends towards pick-pocketing, snaffling and concealing small items, and so on.
- Tinker DEX x 5%: crafting and improvising with materials at hand, but also tampering with devices such as locks and traps, forcing chests and windows, and so forth.
Hybrid
Background Skills
As a finishing touch, distribute INTx5 across all skills, including weapons, which have the same base skill rating as the SRD. Can be used to acquire or improve spells with GM approval.Identity
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Do you even need all of those Characteristics in a faster BRP game?
ReplyDeleteYou might not need all of them, but for most characteristics in BRP there's an associated roll (like Effort is STRx5) which is useful, especially when avoiding a lot of skills. And I rather like the way characteristics generate Hit Points and Magic Points directly. But, I would consider dropping SIZ (Size) as a characteristic, as it has no corresponding roll and it's mostly unused in play. Then you would have six stats close to the classic ability scores of the "other system".
DeleteI think if I step back and think about it what I'm after is not a BRP -derived game but probably d100 Roll and Read (which you somewhat outlined in another recent post.)
DeleteBRP is my favored "trad" system and thinking about ways to make it even faster to get into led me to this post. But I see completely what you mean about a "d100 Roll & Read" and I have a couple of ideas percolating in that area--including the first draft of a concept in my previous post. It's very satisfying to roll a percentile, but what other interesting mechanics could you leverage with the d100 roll?
Deletethe obvious ones I have seen are matches and use of the tens place die (often as damage/harm dealt.)
Deleteonly sorta kinda related is Ironsworn/Starforged's d6 vs. d10,d10